It started I just didn't know what controls to use or how to make things happen, I'm not an intuitive game player, i always have struggles with the controls.
Got it working now! COOL! I just had to read, lol, did not do that properly and couldn't figure out what was the flag but was scared to lose. I think that's what makes people not always wanna get into games, the fear of losing? Anyway, yeah I was scared of losing but didn't pay attention to the rules lol, tried again and it's a tricky task!! Those cops :(
Ok, good to know! Yeah, maybe I could have communicated the mechanics clearer from the start. It's quick to restart, so no worries if you have to try several times.
congrats I really love this game, it's pretty hard and I also like that about it xD it's cool to see the mechanics evolve over the game. i wonder, do you think there's still use for scatter once you get haystacks?
I don't know if you're looking for this kind of feedback so feel free to disregard but I found myself wishing I had one or two lone single agitators runners that I could use to taunt the guards into following them
i almost forgot the most important lol i wish there was a "retry" button because it happens a lot that i know my attempt is fucked but i have to wait and see everyone die before i get to try again.
Yeah, you're right that Scatter probably isn't very useful on the last three levels except sometimes to push my activists through the pathways. But that's mostly an issue with level design. If this would be expanded I guess there would be a bigger selection of levels where more mechanics get introduced, return and interact in interesting ways. I think I might settle for about this many levels as my "proof of concept" for the Game Jam, but yeah, definitely room to expand!
I think as you say the size and division of groups is also a key factor in level design and small groups would certainly be useful! I'd just have to make sure to adapt the levels so it wouldn't be too good. I'm glad you like the difficulty. I haven't fine tuned the "grading" of each level, how many activists need to get through etc. but it's good to know it's working decently.
And yes, the Retry button is coming, just didn't have tie before uploading today, sorry! :D
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Great Game! Spread out!
Would be Interesting what the high-score is. I got 28 at level 6.
It`s taking a little to figure it out but it´s definitly not too complicated. And I see many more posibilities.
Thanks a lot! The final game is out now and there's lots of improvements! :)
There's no way to keep track of scoring except with the "grade" of 1 to 3 for each level. Would be interesting to compare for sure!
https://kritzlof.itch.io/ende-gelnde-we-shut-shit-down
Um i can't get anything to happen but good concept!
Oh, that's odd. Where are you getting stuck, is the game starting at all?
It started I just didn't know what controls to use or how to make things happen, I'm not an intuitive game player, i always have struggles with the controls.
Got it working now! COOL! I just had to read, lol, did not do that properly and couldn't figure out what was the flag but was scared to lose. I think that's what makes people not always wanna get into games, the fear of losing? Anyway, yeah I was scared of losing but didn't pay attention to the rules lol, tried again and it's a tricky task!! Those cops :(
Ok, good to know! Yeah, maybe I could have communicated the mechanics clearer from the start. It's quick to restart, so no worries if you have to try several times.
The finished game is out now if you want to check it out, lots of the art has been updated!
https://kritzlof.itch.io/ende-gelnde-we-shut-shit-down
congrats I really love this game, it's pretty hard and I also like that about it xD it's cool to see the mechanics evolve over the game. i wonder, do you think there's still use for scatter once you get haystacks?
I don't know if you're looking for this kind of feedback so feel free to disregard but I found myself wishing I had one or two lone single agitators runners that I could use to taunt the guards into following them
i almost forgot the most important lol i wish there was a "retry" button because it happens a lot that i know my attempt is fucked but i have to wait and see everyone die before i get to try again.
Feedback is awesome, thanks!
Yeah, you're right that Scatter probably isn't very useful on the last three levels except sometimes to push my activists through the pathways. But that's mostly an issue with level design. If this would be expanded I guess there would be a bigger selection of levels where more mechanics get introduced, return and interact in interesting ways. I think I might settle for about this many levels as my "proof of concept" for the Game Jam, but yeah, definitely room to expand!
I think as you say the size and division of groups is also a key factor in level design and small groups would certainly be useful! I'd just have to make sure to adapt the levels so it wouldn't be too good. I'm glad you like the difficulty. I haven't fine tuned the "grading" of each level, how many activists need to get through etc. but it's good to know it's working decently.
And yes, the Retry button is coming, just didn't have tie before uploading today, sorry! :D
Thanks again!