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(+1)

Hey there, also coming from the finish your game jam.

I enjoyed the challenge the gameplay loop built up to in the last level and think this shows a fun depiction of the results we can get from disruptive protest! Cool game :)

Thanks for the feedback and for trying it out! Glad you liked it :)

(+1)

Hey! Playing the games for the finish your game jam. This is a neat project that does a good job of showing some of the steps needed to do successful organization and protest!
It's got a straightforward gameplay loop, but iterates on it well. Good job!

Thanks a lot for trying it out and giving feedback! :)

There's a lot ofc, but do you see anything in particular that would need improvement for the game to be better?

(+1)

Nice, nice

The pixels are dope! They compelled me to play this game early

Gameplay is neat, but felt a bit too samey, and the intended strategy was a bit lacking.
But still, I got myself to the end of the game! The game was kinda balanced and I had my fill of fun

I think the sounds maybe should be changed. Felt a bit off. The music in particular felt eh to me

Overall: N i c e


(+1)

Thanks a lot for trying it out!

Great feedback, I agree there are definitely things to improve, good to know which things stand out. Music and sounds are definitely underdeveloped, they're basically sample tracks. I'm thinking about getting in contact with someone that could help me update them.

Nice to see your scores as well. Thanks again :)

(+1)

Love the little protestors! Interesting concept. Seems like an idle clicker at first but cool little game. Nice work!

(+1)

Thank you!
Yeah, it actually started out with a clicker game as base but it was mostly stressfull and took focus away from the strategic gameplay.

Did you finish the game?

(+1)

Yeah! I finished the game. My strategy ended up being wait until I see where the police go and as soon as they left I sent all my resources there, since they usually didn't come back right away. I clicked too fast so I didn't understand what the megaphone does (didn't finish reading it).

I would've kept playing if there were more levels. Especially if there were any new mechanics introduced that caused a changeup to the strategy.

Oh, that's great!

Did you still use the megaphone or did you win without it? It boosts the effect of activists around it and the last level should be quite a bit more difficult without it.

Ok, that's nice to hear! I originally had plans to expand the game with more levels and upgrades to let the player customize their "movement" between levels. Maybe I should still consider developing it further then.

Thanks for trying it out and giving feedback!